Kubilay Sabah

Small studio, big shortcuts.

I'm Kubilay Sabah, an independent game developer from Türkiye. I design and build digital board games that are quick to learn, loud around the table and full of clever routes.

Now building

Shortcut Kings

Digital board game2–4 players~30 minutesIn pre-production

A race through a cartoon city. Four rivals hunt for shortcuts across bridges, trains and ferries to reach announced goals first, invest in businesses that pay out at year end, block each other with traffic — and a comic tax inspector keeps the front-runners honest.

  • Rules proven on paper first: tabletop playtests and a rules simulator that plays thousands of bot games per change.
  • Planned for PC on Steam, with Steam Deck and macOS support.
  • Built with a deliberate, gate-based pre-production process before any production code.

How I work

A one-person studio with an AI-assisted pipeline: design documents, a rules simulator, playtest tooling and a team of specialised Claude agents for design, analysis and QA — with every creative and business decision made by a human.

Contact

Publishers, playtesters and friends of board games: contact@kubilaysabah.dev